LoL In-house Guides
Updated: September 14, 2026
From running your first in-house to reading the stats you have piled up — only the parts that are actually useful.
Getting started
How to record LoL in-house games — straight from the replay file
Custom games never show up in match history sites. Here's how to keep your in-house records — and get real stats out of them — using the .rofl replay file League already saves.
about 5 min read
Where League keeps replay (.rofl) files — and how to manage them
The exact folder League saves replays to on Windows and Mac, how to find one game fast, and what to do when the folder is empty.
about 3 min read
Assigning roles in LoL in-houses — splitting primary and secondary fairly
In-house players always want overlapping roles. Here's how to collect a primary and a secondary role up front, and factor role preference into team-making, so you hear 'off-role again?' a lot less.
about 5 min read
Records and analysis
How to rank a LoL in-house — why win rate alone doesn't work
The trap of sorting by win rate, and how OP Score weighs contribution, win rate and games played together so a 2-0 record doesn't top the table.
about 5 min read
LoL in-house contribution score — and why it differs by role
How to measure who actually performed in a game regardless of the result: five axes — combat, growth, objectives, utility, tanking — weighted differently per role.
about 6 min read
Reading your LoL in-house stats — the hex chart and the numbers
What the combat, growth, vision, survival, champ pool and kill-participation hexagon actually means, plus how to read gold diff, vision score and time spent dead.
about 7 min read
How to raise your LoL vision score — winning without anyone noticing
Wards placed and cleared, getting value from control wards, which part of the map each role owns, and why vision matters even more in in-houses.
about 5 min read
LoL CS and gold efficiency — checking your own play by the minute
What CS per minute, gold per minute and damage per gold each tell you, and how to use them to find the one thing worth fixing.
about 5 min read
Picking an MVP in LoL in-houses — who actually carried each game
Judge by KDA and supports and tanks always lose out. Here's how to pick the game's MVP with a different yardstick per role, backed by the record so there's less second-guessing.
about 5 min read
Running your group
LoL in-house team balance — splitting teams without an argument
Captains, random draw, or rating-based splits — what each one is actually good at, and what to do about roles nobody wants.
about 5 min read
Running an in-house night — from the sign-up post to the last game
The practical side of organising in-houses: what the sign-up post needs, handling odd player counts, timing, no-shows, and getting the games recorded.
about 7 min read
Setting LoL in-house rules — draft, bans, and disputes
Decide the flashpoints before they happen: draft format, champion restrictions, when a game counts as a remake, and where the rules should live.
about 6 min read
LoL ARAM in-houses — what to do differently from the Rift
Why ARAM is easier to organise, how to handle balance and rerolls, and why its records have to be kept separate from Summoner's Rift.
about 5 min read
Keeping a LoL in-house group alive — so people keep showing up
Why in-house groups quietly die, and the things that keep people coming back — records, scheduling, and small pieces of fun.
about 6 min read
Running LoL in-houses in seasons — a reset keeps people playing
When the standings harden, latecomers lose interest. Here's how a season system that resets the ranking on a schedule brings participation back, and how to make the finish an event.
about 6 min read